00:00
00:00
codbarley

48 Audio Reviews

31 w/ Responses

Are you guys fucking serious? this guy stole this track. It's actually by Roger Shah. REported mother fucker!

I thought the whole thing was kind of annoying. The main bass is to high pitched and too loud. the whole thing was so simple and repetitive. I don't understand why this has so many views.

this sounds...

seriously off key. otherwise, I would have given a better score. this is ear rape. :/

I'm flattered

but do you really think I'll get any exposure?

NanvanNoord responds:

I think it will get voted down quite soon, but I can vote it up again :P
I don't know if you are happy with 200, 300, 400, or maybe 800 plays.

its good

but it feels like it's lacking some meat, some fullness. maybe it's just me, I'm still kinda sick and my ears are all weird....

Omnivore responds:

Well get'em fixed so you can hear this song bettaaaa!

awesome

=3
()

Omnivore responds:

Thanks man :3

Oh man

Your percussion mix really needs some work! Try to compress the kick a bit, give it more volume and less high EQ and Low EQ, try to focus it on mid-high EQ without making it too overbearing. It should have a nice balance to it. For reference, listen to my song Walking On Air. Also, the snare needs more volume and high EQ the high hat needs more volume and some stereo separation. The bass needs moar powa! you should learn how to sidechain in whichever program you are using, I only know how to in Fruityloops but sidechaining is an invaluable tool for trance artists. side chain the bass andmaybe the lead arp if it sounds good to you. mix up the percussion patterns a bit more and . Nice choice in Synths but they need better mixing because they sound pretty muddy. decent composition tho! keep practicing and check out my new stuff plz ;)

Hrm...

Kick sounds a little muddy like it's underwater, might want to use a better sample for it and lower the low and high EQ a bit, trance kicks are normally accented in the mid-high EQ range with balanced low EQ. The snare needs a better sample and some more High EQ and some stereo separation. give the song more variety in it's percussion patterns. the first lead needs to have less mid low, mid and mid high EQ on it so that the pad shines through a bit more. The FX could use better compression and less mid as well. Also, try not to have the same chord progression throughout the whole song. mix it up and give it better dynamics. Hope this helps and drop a comment and a vote on my new stuff too plz ;)

Dj-ReVeRsE responds:

Thanks a lot for the detailed response, i will vote on your stuff soon :)!

Reviewing as i listen....

In the first couple seconds I noticed a conflict between the lead arp and the pads. This could be because the pad has too much mid EQ and should be accented in low and high EQ, either that or the arp simply has too much volume. I like the transition into the beat, but a nice soft crash would accent the shift better. Hrm I don't wanna dismantle this too badly tho but I will tell you, put more variable percussion patterns in the song. Keep the beat fresh, give the listener something more too chew on every 10 seconds relatively. Progressive trance is designed to keep the listener interested for the whole duration of the song so put more instruments in there at different volumes. work on giving the piece more depth and secrets that the listener really has to concentrate on to hear. Give the transitions more importance and try to make it flow flawlessly like water. Check out my new stuff plz and thnx ^^

ReWired responds:

thanks for the review. I agree with your percussion advice and I'll look again at the EQ.

-ReWired

Fuckin Cool!

deserves soooo much more than a 2.29

Omnivore responds:

I know, I have no idea why it got such a low score.. Anyways, if there is any other song you want me to use for part two, PM me :P

cody @codbarley

Age 31, Male

Collins College

AZ

Joined on 3/20/09

Level:
8
Exp Points:
610 / 710
Exp Rank:
> 100,000
Vote Power:
5.02 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
6
Saves:
22
B/P Bonus:
0%
Whistle:
Normal
Medals:
458